![]() At the crafting table, I used huge splitters to create more space to build along the firearm’s frame. Using the money I collected in-game, I purchased a Blaster Barrel and a Laser Barrel for 100 gold each at a store near the beginning of my run. “One of Mothergunship’s most standout features so far is its modular gun crafting system, which lets you customize your starter weapon in a variety of interesting ways. The boss I faced, hidden behind a colossal airlock door, fired wave after wave of missiles until the room was cluttered with deadly projectiles and I was left trying to strafe between them as I shot at the towering, mechanical beast’s weak spots. Mothergunship’s bullet hell elements shined strongest during my brief time with its Nightmare mode, which introduces permadeath to the mix, but I imagine things will ramp up even in its standard modes. I shot my way towards the incredibly high ceiling, sometimes bouncing from launchpad to launchpad to maximize my air time while using my dual energy guns to take down hostiles. The most fun room, by far, was the one after that - a towering, cylindrical arena that rewarded me with a second gun on the ground floor and a series of rotating platforms and launchpads all the way up. Enemies burst into floating coins of health, energy, and gold that were fun to collect – especially when they’d accumulate on the ground after destroying a wave of enemies. I flung myself into the air to avoid a swarm of small but deadly drones as I fired my gun at the four-legged, energy beam-shooting mechs below me. “This element of verticality added an exciting new dimension to Mothergunship’s combat, especially once I reached a huge room dotted with glowing launchpads. especially with that sweet quadruple jump. ![]() (Also, a terrifying, laser-shooting orb enemy the creator Joe Mirabello pointed at and casually called “the disco ball.”) I died almost immediately as I found my bearings, but after I learned what to avoid and how to avoid it, jumping and shooting my way between enemies while keeping a close eye on my energy gauge was a blast. The first few rooms I cleared were pretty straightforward - wide-open arenas with a few elevated platforms, full of missile-launching robots, tiny exploding drones, and mounted flamethrowers. Not only does Mothergunship grace you with the power of a double and triple jump, but by leaping off a clunky iron buttress onto a long, steel walkway, I actually found an upgrade that let me quadruple jump. I spent most of my demo frantically strafing and hopping around its massive spaceship setting’s huge, metallic rooms – partially to dodge its many dangers as I blasted my way to the next procedurally generated arena, but also because it felt pretty good. Mothergunship is one of those shooters that demands constant movement - and those are some of the best kind, when pulled off right.
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